I was a games composer for ‘Quarantime’, built during the pandemic. I played a crucial role in immersing players in the game’s world of isolation and survival by crafting haunting and atmospheric compositions that perfectly captured the tension and uncertainty of life during the 2020-2021 period. Using my musical skills, I created soundscapes that added depth and intensity to the game’s narrative. Despite the challenges of creating music and sound effects during a pandemic, my dedication to my craft never wavered, and my contributions helped make ‘Quarantime’ a success.